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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
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About me
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A fun game that allows children to practice and develop their math skills with VR by using fun gestures that represent the four basic arithmetic operators. 
Allows the user to experience plays from a football game in augmented reality on a table
Project that allows users to view their PlayStation Trophy collection in virtual reality 
Prototype that simulates remote collaboration in augmented reality using shared whiteboards
Project that allows a speech-language pathologist to provide social skill intervention with clients diagnosed with autism spectrum disorder in simulated social scenarios 
Published in IEEE VR, 2023
This paper presents our solution to the 2023 3DUI Contest challenge.
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Published in IEEE VR, 2023
The ability to collaborate with other people across barriers created by time and/or space is one of the greatest features of modern communication. Immersive technologies are positioned to enhance this ability to collaborate even further. However, we do not have a firm understanding of how specific immersive technologies, or components thereof, alter the ability for two or more people to communicate, and hence collaborate.
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Published in ISMAR, 2023
Collaborative virtual environments afford new capabilities in telepresence applications, allowing participants to co-inhabit an environment to interact while being embodied via avatars. However, shared content within these environments often takes away the attention of collaborators from observing the non-verbal cues conveyed by their peers, resulting in less effective communication.
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Published in IEEE VR, 2024
This paper presents our solution to the 2024 3DUI Contest challenge.
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Published in ASHA 2024, 2024
This is my wife Emilee’s master’s thesis, to which I contributed by developing the networked Unity software for the user studies.
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