Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality
Published in IEEE Transactions on Visualization and Computer Graphics (ISMAR 2025), 2025
Performance models of interaction, such as Fitts’ law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D interaction task of distal pointing, in which the user points their hand or a device at a distant target in order to select it. However, there is no consensus on how to compute the index of difficulty for distal pointing tasks. We present a preliminary study suggesting that existing models may not be sufficient to model distal pointing performance with current virtual reality technologies. In our main study, we used a new methodology to collect distal pointing data and evaluated traditional models, purely ballistic models, and two-part models. Ultimately, we found that the best model used a simple Fitts’ law-style index of difficulty with angular measures of amplitude and width.
